Accessing the Fluency Boosters
Learners will need access to a computer, laptop, or tablet to take the Fluency Boosters. They will also need a pair of headphones.
To log in, learners must use the Fluency Booster URL and code. You can find the URL and code in two places: towards the bottom of the 'Plan, do and review' tab, and under the 'Resource bank' tab. The URL and code are the same for all learners.
Copy and the paste the URL and code somewhere the learner can access them or enter them on to their device yourself. The learner will be prompted to enter their date of birth and select their name once the code has been entered.
Once they've selected their name, the learner dashboard will open. They'll be able to see their assigned Fluency Boosters and access them on-screen.
If a Fluency Booster has not been assigned it will be greyed out. Once a pupil has completed all the levels in a Fluency Booster, a green tick will appear and the pupil will no longer be able to access it.
Once a pupil has completed a session they will not be able to access their Fluency Booster again for five hours. This is because the Fluency Boosters are meant be done a few days a week as part of regular practice sessions and should not be completed all at once.
Taking the Fluency Boosters
When a learner selects a Fluency Booster it will open in a new window. If a Fluency Booster does not immediately launch in a new window, please check that your browser allows pop-ups.
For every Fluency Booster, there are instruction screens and practice questions to help the learner understand what they need to do. They can click the audio icon if they want to hear the text read to them. Learners can view the instructions and practice question each time they log in.
When a learner selects an answer, they will be automatically taken to the next question. When they get an answer correct, they will see a star appear on-screen and hear a positive ‘ping’ sound. They cannot go back and change their answers.
The questions are randomised in every Fluency Booster.
The Fluency Boosters are adaptive, meaning that a learner's progress is dependent on their performance. Both their accuracy (how many questions they are getting right) and their fluency (which is dependent on how quickly and accurately they are answering the questions) are taken into consideration. Depending on these two factors the questions, will get harder as the pupil progresses.
Each Fluency Booster automatically ends after five minutes. A progress bar is visible on-screen so that the pupil can see how much time they have left.
The Fluency Boosters continually auto-save whilst the learner is answering to ensure that results data is stored. If a learner accidentally exits the test player or the internet connection is interrupted, they can open the Fluency Booster again to resume from where they left off.
Clicking End session at the end of each Fluency Booster will end the session for that day. A green tick will appear on the pupil’s Fluency Booster menu once they have worked through all the levels.
For more information about how the Fluency Boosters work, download the 'Fluency Booster guide' PDF from the bottom of the 'Plan, do and review' page.